// *** LICENSE HEADER ***
// Filename: ./label.cpp
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
#include "label.h"

label::label(int newId, int posX, int posY, int newFontSize, const char* text):
    guielement(posX, posY, text, newId) {
    fontSize = newFontSize;
}

label::~label(){}

int label::Click(int clickX, int clickY){
    return 0;
}

int label::Release(int clickX, int clickY){
    return 0;
}

void label::Draw(fonts* fontDrawer){
    if (!enabled) return;

    //Just print the text using the provided fonts object
    SDL_Color white;
    white.r = white.g = white.b = 255;
    fontDrawer->Print(FT_MENU, textBuffer, x, _HEIGHT - y - fontSize, fontSize, white);
}
